Feedback
Parlance collects no telemetry. Nothing phones home, no crash reporter runs, and your project never reaches us. That's deliberate, and it has one cost worth being honest about: if you don't tell us something is broken, we don't know.
So this page is the whole feedback process. It's short because it's real.
Where to send what
| What you have | Where it goes |
|---|---|
| A bug, a crash, or docs that are wrong | Report a bug |
| A feature request, or a workflow that's awkward | Share an idea |
| A question about how something works | Open an issue — questions are welcome there, and the answer helps whoever searches next |
| Something about the format — schemas, runtime contract, conformance vectors | parlance-spec issues — the MIT surface lives in its own repo |
| Anything you can't say in public | orbitopegames@gmail.com |
Public issues are the front door on purpose: they're searchable, they show whoever arrives next that the project is alive, and they save the person after you from filing the same thing.
When to email instead
Use orbitopegames@gmail.com when the issue tracker is the wrong room:
- A bug you can only show with unreleased story content. This is a narrative tool — your repro case may be a plot twist. Email it, or see the trick below.
- Security. Please don't file it publicly first. There's no bounty program; there is a fast reply and credit if you want it.
- Licensing and commercial questions — studio use, redistribution, anything where the six bullets don't cover your situation.
What makes a report get fixed fastest
- The version and the platform. Parlance ▸ About Parlance on macOS; the installer filename on Windows and Linux. The forms ask for these first.
- Steps, in order, from a state we can reach. "Open a dialogue, add a choice, undo twice" beats "undo is broken."
- Whether it reproduces on the demo project. Mistfall Inn is CC0 and ships with the editor (File ▸ Open the Demo), so a repro there is one anybody can run — and one you can paste in full without revealing a word of your own game. If a bug reproduces on the demo, say so; those get fixed first, because nothing about them has to be guessed.
- Project size, if it might matter. Some problems only show up at forty thousand words. Word or dialogue count is enough.
What happens next
One person maintains Parlance, so here's the honest shape of it rather than a support SLA nobody would be held to:
- Everything gets read. Most things get a reply within a few days.
- Bugs with a demo-project repro are triaged first, then bugs with clear steps, then everything else.
- Ideas stay open. A request that gets no response isn't a rejection — it's a request waiting for a second person to ask for it. Adding a 👍 or a comment describing your version of the problem genuinely changes what gets built.
- "Won't do" gets said out loud, with the reason. An idea that quietly rots for a year is worse than a no.
Is there a Discord?
Not yet, and not for a while — that's a decision rather than an oversight.
A chat server is a promise to be present in it. An empty one, or one where questions sit unanswered for a week, says something worse about a project than having none at all. It also splits the answers: a question answered in chat helps one person, where the same question in an issue helps everyone who searches it later.
The signal we're watching for isn't user count — it's users wanting to talk to each other rather than to us. When people start answering each other's questions in issue threads, GitHub Discussions comes first — same account, threaded, searchable, and a discussion converts into an issue when it turns out to be one — and a chat server only if that outgrows itself. If you'd have used one already, say so in an issue — that's a data point, and this is exactly the sort of decision it moves.
One more thing
If you're using Parlance and nothing is broken, that's worth an email too. A tool with no telemetry hears from people almost exclusively when it fails, which is a distorted picture to build from. Knowing what you're making — and which parts you never think about because they just work — shapes the roadmap as much as the bug list does.