Features

Parlance is a narrative design environment for the whole story layer of a game — not just dialogue trees. This page tours the major surfaces; the complete feature index lists every capability down to the small stuff, and the editor guide documents each one in depth.

The Parlance editor's dialogue canvas: a node graph of a confrontation scene with skill-check badges and a pacing panel

The editor, on the demo mystery's climax scene — every screenshot on this site is the real tool on real data.

The data model: files, not a database

Dialogue authoring

Quests, locations, and the rest of the world

Playtesting

Validation

Collaboration

Automation & AI

The editor itself

Wondering how it compares to articy:draft, Twine, ink, or Yarn Spinner? See the honest comparison.